The Impact of Embodiment and Avatar Sizing on Personal Space in Immersive Virtual Environments
Lauren E. Buck 1, Soumyajit Chakraborty 1, and Bobby Bodenheimer 1
1 Vanderbilt University
In this paper, we examine how embodiment and manipulation of a self-avatar's dimensions — specifically the arm length — affect users' judgments of the personal space around them in an immersive virtual environment. In the real world, personal space is the immediate space around the body in which physical interactions are possible. Personal space is increasingly studied in virtual environments because of its importance to social interactions. Here, we specifically look at two components of personal space, interpersonal and peripersonal space, and how they are affected by embodiment and the sizing of a self-avatar. We manipulated embodiment, hypothesizing that higher levels of embodiment will result in larger measures of interpersonal space and smaller measures of peripersonal space. Likewise, we manipulated the arm length of a self-avatar, hypothesizing that while interpersonal space would change with changing arm length, peripersonal space would not. We found that the representation of both interpersonal and peripersonal space change when the user experiences differing levels of embodiment in accordance with our hypotheses, and that only interpersonal space was sensitive to changes in the dimensions of a self-avatar's arms. These findings provide increased understanding of the role of embodiment and self-avatars in the regulation of personal space, and provide foundations for improved design of social interaction in virtual environments.
Worked on finding out the innate system latency of the HTC VIVE Pro Head-mounted display. Here is the link of the paper.